Systems Designer

We’re looking for an experienced Open world / RPG Systems Designer to join our team!


  • Design player progression systems and any other progression system related to PVE and PVP narrative goals.
  • Collaborate with the designers towards the game economy (type of resources, use, location, etc)
  • Balance and adapt your work based on technical and production constraints, playtest results, and comments from cross-functional teams.
  • Write and maintain design documentation that will serve as a reference to guide interdependent teams.
  • Balance the game (player, enemy, equipment statistics, etc.)
  • Manage the game income and the cost (unlock, upgrade, etc.)

Required Experience

  • At least 1 shipped title
  • Experience in design, economics, or related experience
  • Critical thinking, curiosity and great attention to detail
  • Ability to translate analytical findings into actionable recommendations
  • Excellent problem-solving, organisational, communication, interpersonal and presentation skills
  • Deep knowledge of Action RPG/Open World AAA games

Desired Experience

  • An understanding of player motivation
  • UE4 experience
  • Ability to work autonomously within technical and scheduling constraints
  • Resourceful, practical and self-critical thinker
  • Understand the importance of analytics
  • Supported a game through it’s post-launch life

For this position we will need to see a demonstration of your talents, so include links to any demos or projects that you’d like to show us along with your CV to

Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees

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