Systems Designer

We’re looking for an experienced Open world / RPG Systems Designer to join our team!

Responsibilities

  • Design player progression systems and any other progression system related to PVE and PVP narrative goals.
  • Collaborate with the designers towards the game economy (type of resources, use, location, etc)
  • Balance and adapt your work based on technical and production constraints, playtest results, and comments from cross-functional teams.
  • Write and maintain design documentation that will serve as a reference to guide interdependent teams.
  • Balance the game (player, enemy, equipment statistics, etc.)
  • Manage the game income and the cost (unlock, upgrade, etc.)

Required Experience

  • At least 1 shipped title
  • Experience in design, economics, or related experience
  • Critical thinking, curiosity and great attention to detail
  • Ability to translate analytical findings into actionable recommendations
  • Excellent problem-solving, organisational, communication, interpersonal and presentation skills
  • Deep knowledge of Action RPG/Open World AAA games

Desired Experience

  • An understanding of player motivation
  • UE4 experience
  • Ability to work autonomously within technical and scheduling constraints
  • Resourceful, practical and self-critical thinker
  • Understand the importance of analytics
  • Supported a game through it’s post-launch life

For this position we will need to see a demonstration of your talents, so include links to any demos or projects that you’d like to show us along with your CV to jobs@lucidgames.co.uk

Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees

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